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Tag:  unity

2D explosion wave in unity

04 February, 2021
One of the challenging issues with in-game explosions - is to decide how you’ll deal damage to the player. First, it should be an area damage and regardless of the player’s position he should receive damage (if he stays close enough).

Vertical lines between tiles in tile map in unity

28 January, 2021
If you used tiles in your game, you know what I’m talking about. Usually its white lines, but they can be of any color, and it can drive you crazy. It looks like that the problem is related to how unity allocates tiles from your sprites. While the camera moves in a scene the game engine rerender the scene and from time to time it doesn’t draw exactly the tile at exactly the place. IMO it’s the result of optimizations on the unity side, but nevertheless we need a way to solve it. I found two…

Object moves too fast for the collider to catch (solution for unity)

18 January, 2021
TL;DR Do not relay on colliders for fast moving objects. You need to use “Physics.Raycast” to determine when a collision took place.

I started new game experiment

09 January, 2021
I started experimenting with game development. For now, it’s a hobby, we’ll see how it will go :)