Object moves too fast for the collider to catch (solution for unity)

18 January, 2021

Do not relay on colliders for fast moving objects. You need to use "Physics.Raycast" to determine when a collision took place.

I started new game experiment

09 January, 2021

I started experimenting with game development. For now, it's a hobby, we'll see how it will go :)

I started to learn pixel art

01 January, 2021

I decided to add diversity in everyday developers' life and last month I started to learn a new thing - pixel art. It was long waiting goal, but finally I found time to invest in it (thanks you to all lockdowns, I guess).

Adding favicon to gatsby website

29 October, 2020

Today is an important milestone - I create favicon for my website (the one you're viewing right now) 🎉

Simple template engine in JavaScript

24 October, 2020

Recently I had a task, that included creating simple templates. Nothing special, just using JavaScript replace placeholders with provided values. Obviously it's better to have some general solution in place, so next time any change wouldn't be painful.

Adding react-snap to my app

17 October, 2020

I started to experiment with react-snap - a nice tool for creating pre rendered html of your SPA. The reason is fairly simple - I want to increase visibility of ImgReview by search engines.

How to use Konva with Rough.js

12 October, 2020

For my ImgReview app I wanted to use custom shapes with a hand-drawn, sketchy, appearance.

ImgReview announce

09 October, 2020

I started this project some time ago, just to test an idea and now I want to share it with everyone :)

Theming with styled-components

31 July, 2020

Theme can be stored (or generated) in a js file. For instance, we can keep all of them, in ./themes folder and load, while bootstrapping the application.

Styled-components "Warning Received `true` for non-boolean attribute"

25 July, 2020

IMO styled-components library has only one problematic warning. It's "Warning: Received true for non-boolean attribute". When I encountered it for the first time it took me some time to figure out what was the problem.