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Tag:  book

Designing Games, book by Tynan Sylvester

30 January, 2021
Lately I finished the “Designing Games”, by Tynan Sylvester, lead developer of Rimworld. Highly recommend to everyone who is interested in game design. This book is not about the code, but about experience that your game will create.

Grokking algorithms

23 November, 2019
An illustrated guide for programmers and other curious people. The book about algorithms. Not an easy topic, and not very useful in most workplaces. Ok, depends on what you’re required to do. There are definitely job descriptions that require work with algorithms. But is it always the case? Certainly not.