Tag:  game

Designing Games, book by Tynan Sylvester

Lately I finished the "Designing Games", by Tynan Sylvester, lead developer of Rimworld. Highly recommend to everyone who is interested in game design. This book is not about the code, but about experience that your game will create.

Object moves too fast for the collider to catch (solution for unity)

Do not relay on colliders for fast moving objects. You need to use "Physics.Raycast" to determine when a collision took place.