If you used tiles in your game, you know what I’m talking about. Usually its white lines, but they can be of any color, and it can drive you crazy.
It looks like that the problem is related to how unity allocates tiles from your sprites.
While the camera moves in a scene the game engine rerender the scene and from time to time it doesn’t draw exactly the tile at exactly the place. IMO it’s the result of optimizations on the unity side, but nevertheless we need a way to solve it.
I found two…